Citizen
All players begin at level one as a citizen and remain as such until level 10.
In order to discover the possibilities in the art of combat, the citizen has access to an inventory of 20 skills, basic versions of the abilities of specialized Fighters which approach the principal archetypes presented in the skill tree under the name:
In a more general perspective, no archetype will be completely necessary for a group to operate and many classes can compensate for a missing archetype.
However, they are complementary and mutually reinforced, this way, diversity is encouraged. Thus, they will have more or less affinities and “inverse” classes.
Every archetype will provide enough means to properly defend yourself, and to evolve as a loner, even if some will be a greater challenge for players.
Particular attention has been given to healers. This has been done to prevent a group from being completely dependent on them.