Casters Skills
The Spellcaster’s Path
- Flare Directly strikes a target and sets it on fire causing direct damage, then continuous damage over time (Fire DoT).
- Steal Life Drains the target’s health (direct damage).
- Enlargement Illusion Gives the illusion that the target’s size and strength has increased.
- Shard Storm The targeted area is struck by frost damage. Every person’s hit is also slowed.
- Energy Orb Inflicts direct lightning damage to the target.
1 The Wizard’s Path
- Fire Blast This spell inflicts average damage to its target and sets it aflame which in turn inflicts weaker fire damage over time.
- Ice Shard This spell inflicts average damage to its target and freezes it, reducing its ability to move.
- Ring of Fire Inflicts direct fire damage to its target, along with weaker, continuous fire damage over time (minor fire DoT). A circle of fire also appears around the target, burning all nearby opponents.
- Ring of Frost Inflicts direct frost damage to the target. A circle of ice also appears around the target, freezing all nearby opponents for a few seconds.
- Elemental Fusion An elemental wave hits all the Wizard’s nearby opponents who will then sustain moderate magical damage.
1A Elemental Fire Magic’s Path
- Blazing Missile This fire projectile inflicts moderate damage and causes a burn (minor fire DoT) while reducing the target’s resistance to ice-based attacks.
- Combustion The target is burned from the inside, suffering from repeated moderate fire damage, and becoming more susceptible to ice-based attacks.
- Fire Ball The Wizard casts several fireballs at nearby enemies, inflicting moderate damage to all targets and causing a minor burn (minor fire DoT).
- Shower of Fire Enemies within this spell’s area are hit by flames, and suffer moderate damage.
- Wall of Fire A targeted ally becomes more resistant to fire-based attacks.
- Inferno All enemies close to the Wizard are engulfed in flames. The victims suffer high damage and are severely burned (fire DoT). Additionally their resistance to ice-based attacks is reduced.
- Incineration The targeted enemy suffers from high damage and becomes more susceptible to fire-based attacks.
- Immolate If the target is already suffering from a burn, the pain becomes even worse (aggravated DoT), to the extent that it stuns him/her for a few seconds.
- Pillar of Fire The Wizard uses a specific reagent to cast this spell. A pillar of fire bursts up from the ground, grievously and continuously burning every enemy caught in the spell’s area of effect.
- Armageddon The Wizard will use a specific reagent to cast this spell, triggering a rain of fire. Everyone within this spell’s considerable area of effect is severely burned, friends and foes.
1B Elemental Ice Magic’s Path
- Ice Ball This ice projectile inflicts moderate damage and slows the target’s movement while reducing its resistance to fire-based attacks.
- Frozen Sarcophagus This spell stuns its target for a few seconds while reducing its natural resistance to fire-based attacks.
- Metabolic Frost The Wizard temporarily summons an ice creature who is able to cast spells that encases enemies in ice thus slowing their movement.
- Icicle Rain The Wizard summons a rain of sharp, frozen icicles, inflicting moderate damage to all enemies present within its area of effect and causing the victims also start bleeding (DoT).
- Ice Shield The targeted ally becomes more resistant to ice-based attacks.
- Frozen Nova Hail rains down on all enemies close to the Wizard, inflicting moderate damage, slowing them, and knocking them back a few meters while reducing their resistance to fire-based attacks.
- Ice Comet Enemies within this spell’s area suffer from moderate damage. Their movements are also slowed for a few seconds.
- Frost Avalanche The Wizard uses a specific reagent to cast this spell. He/she then summons an avalanche of frozen spears which fall down on all nearby enemies, causing repeated damage. The victims are instantly frozen in ice, unable to move, and suffer from frostbite, in addition to repeated damage caused by the spears (Frost DoT + Normal DoT).
- Ice Spear The Wizard creates a spear of ice and throws it at an enemy, inflicting moderate damage and trapping the target’s legs in ice making it move slower. The target also becomes more susceptible to ice-based attacks.
- Deep Freeze The Wizard needs a specific reagent to cast this spell. Once cast, it instantly freezes all enemies close to the wizard, greatly hindering their movement and attack speed. In addition, the victims have a decreased regeneration rate.
2 The Illusionist’s Path
- Summon Earth Elemental Conjures an earth elemental pet, ready for combat.
- Mind Shock Inflicts low damage to a target, stunning it for a few seconds.
- Illusory Lullaby Puts the target to sleep for a small amount of time.
- Veil of Invisibility This spell causes your whole group to become invisible to others.
- Airstream This spell summons an invisible force that knocks the enemy back.
2A Mind Controller’s Path
- Brain Burn The target of this spell suffers from a burning sensation in his/her brain which causes extreme pain (DoT) and reduces its resistance to magical attacks.
- Psychic Shock This spell delivers an overwhelming blow to the target’s psyche, inflicting low damage but stunning it for a few seconds.
- Hypnotic Dreams The target of this attack sinks into a deep slumber.
- Nightmare of Agony This spell inflicts slow damage but is very quick to both cast and reload.
- Destruct Senses With this spell the Illusionist can silence his/her target for a few seconds.
- Zone of Dreams All the enemies present within this spell’s area, sink into a deep slumber.
- Illusion of Giant Growth This spell temporarily makes the targeted ally larger, stronger, and faster. (Size, strength, and haste buffs)
- Collective Illusion All enemies within this spell’s area are mesmerized by the appearance of a Shul. For a few seconds, everyone suffering from this spell will be unable to perform any action.
- Illusion of Shrinking The targeted enemy temporarily believes it has been shrunk which decreases his/her strength, movement and attack speed.
- Multiplicity The Illusionist transforms his/her entire party, including pets, into miniature golems and creates illusionary copies of them. The caster needs a specific reagent to cast this spell.
2B Elemental Controller’s Path
- Conjure Water Elemental Conjures a creature of the oceans, a Nihkta, which becomes the Illusionist’s familiar.
- Swirling Dust The target is surrounded by a tornado of dust which greatly decreases his/her accuracy.
- Clay Embrace The ground engulfs the target’s feet and becomes hard clay, temporarily immobilizing him/her.
- Whirlwind The enemy caught by this whirlwind suffers average damage, and is rendered unconscious for a short while.
- Energy Winds The Illusionist’s party is surrounded by a surge of magical energy which improves their Mana regeneration.
- Conjure Fire Elemental The Illusionist conjures a fire elemental to aid him/her in battle.
- Gale A violent gale forms at the targeted area. All enemies within the spell’s area of effect are knocked back a few meters.
- Soothing Breeze This soft breeze blows on the Illusionist’s group members, bringing them wisdom (Wisdom Buff) and an increased resistance to magic attacks.
- Conjure Earth Elemental The Illusionist conjures an elemental from the earth to aid him/her in battle.
- Eye of the Storm A hurricane is formed around the Illusionist which violently repels all nearby enemies and leaves them in great pain (minor DoT).
3 The Necromancer’s Path
- Summoning Ritual: Skeleton Conjures a skeleton pet, ready for combat.
- Blood puncture This spell inflicts average damage to its target. A fraction of this damage is transferred to the Necromancer to increase its health.
- Summoning Ritual: Small Skeletons Temporarily summons three little skeletons.
- Withering Decreases the target’s natural ability to regenerate over time.
- Bone Reconstruction This spell allows you to heal your minions, both permanent and temporary.
3A Necromantic Conjuration’s Path.
- Animate Fighter The Necromancer conjures an Undead fighter to permanently serve him/her in battle.
- Bone Spear The Necromancer throws a summoned bone projectile at the target, inflicting moderate damage and causing the target to bleed (minor DoT).
- Animate Hunter The Necromancer conjures an Undead hunter to permanently serve him/her in battle.
- Summoning Ritual: Spiders The Necromancer summons a colony of Spiders to temporarily aid him/her in battle.
- Animate Mage The Necromancer conjures an Undead Mage to permanently serve him/her in battle.
- Putrid Explosion The Necromancer targets a dead corpse and triggers a lethal explosion. Every enemy close the corpse recieves high damage and becomes more susceptible to disease, due to the putrid effluvia they had inhaled.
- Summoning Ritual: Shuls The Necromancer summons the dark souls of Shuls to temporarily aid him/her in battle.
- Pillar of Bones The Necromancer casts this spell on a targeted area. A double shock wave hits all enemies that enter this area. The first places a curse on the enemy (Curse DoT). The second wave inflicts sustained physical damage (normal DoT) which can be stopped by armor.
- Conjure Lich The Necromancer uses a specific reagent to conjure a powerful Undead magical creature, able to spread disease and curses upon the Necromancer’s enemies.
- March of the Dead The Necromancer temporarily brings the corpse of a dead creature back to life under his control. The Undead creature keeps its previous stats.
3B Necromantic Manipulation’s Path
- Curse of Rot The target hit by this curse suffers from decreased Mana as well as health recovery rates and becomes more susceptible to poison and disease.
- Life Transfer The Necromancer transfers his/her own vital energy, as a gift, to heal an ally.
- Leech Life The victim of this curse initially takes moderate damage and then suffers from health degeneration. The Necromancer leeches the life lost in this way.
- Blood Ritual The Necromancer sacrifices health to recover Mana.
- Shape Shifting The Necromancer morphs into a bat, with increased movement speed.
- Epidemic The Necromancer uses a specific reagent to create a cloud of tainted air around him. Every enemy close to the Necromancer is struck by a debilitating disease that slows him/her and prevents him/her to recover his health, Mana, and stamina.
- Brutal Absorption The Necromancer forcefully drains the health from his/her target. Inflicting high damage causing the enemy to suffer from a sustained pain (DoT). The Necromancer gains most of the life that his/her opponent initially lost.
- Defile Flesh The target of this curse is severely weakened and becomes unable to fully recover health, stamina, and mana. Additionally every action taken by the victim triggers an intense pain in his/her body, inflicting moderate damage.
- Accelerated Aging The victim of this curse will suffer from a slow, painful mutation, becoming smaller in size and being dealt moderate damage with each step of this temporary mutation.
- Macabre Symbiosis The Necromancer uses a specific reagent to cast this spell, and then transforms into a powerful Undead creature, which recovers faster than usual, and has improved health and Mana. This creature is immune to disease and has a natural gift to see invisible beings.