Healers Skills

The Healer’s Path

  • Heal Gives first aid to the targeted person.
  • Holy Strike Directly hits its target, who will also be stunned unless a save versus holy is successful.
  • Recovering Spores spell allows a target to recover life over a small amount of time.
  • Persistent Energy Allows you to recover mana more quickly.
  • Spark of Life Ability to bring a dead ally back to life.

1 The Cleric’s Path

  • Healing Word This allow the cleric to perform an average healing on a single target.
  • Divine Halo Temporarily improves the health points of all the group members.
  • Healing Prayer Performs average healing on all the group members.
  • Holy Strike This spell deals average damage to a target. If the target fails its saving throw versus holy damage, it will also be stunned.
  • Resurrection Resurrect a dead player, however in a weakened state.

1A The Healer’s Path

  • Word of Strength The Cleric can use this holy word to heal an ally, and make him/her more vigorous for a few seconds (Constitution Buff).
  • Word of Relief This quick emergency heal, also reinforces the target’s resistance (AC Buff).
  • Sacred Enlightenment This spell clears the target’s mind, which improves concentration and focus (Intelligence Buff)
  • Word of Bravery The Cleric uses these holy words to heal the targeted ally, and make him/her stronger and more vigorous for a few seconds (Constitution and Strength Buff).
  • Healing Missile With this spell the Cleric is able to project his/her energy over a great distance to heal a friendly target.
  • Holy Wave The Cleric unleashes a great deal of energy, sending out invigorating waves all around him/her for a few seconds. These waves heal allies and increase their ability to block attacks and resist holy damage.
  • Blessing of Life The target of this blessing is empowered by holy life giving energy. (HP buff).
  • Word of Restoration The targeted ally is enveloped with holy energy which heals wounds over time, and makes the target stronger. (HoT and Strength buff).
  • Word of Healing This quick but powerful heal also makes the target more resilient for a few seconds (AC Buff).
  • Divine Intervention This spell requires a special reagent to cast. The Cleric calls upon his/her god to bring a dead ally back to life, in perfect condition. However Gods will only hear the prayers of devote followers. (the cleric must pass a divine faction check for this spell to work).

1B The Divine Wrath’s Path

  • Holy Strike This attack deals additional damage to its target which will also be knocked back several meters unless it succeeds a saving throw versus holy.
  • Neutralize Undead The Cleric places an undead enemy into a deep slumber.
  • Inquisition Strike This strike is extremely devastating against undead enemies.
  • Holy Zone All enemies near the Cleric are dealt holy damage unless they resist this attack.
  • Spiritual Torment The enemy hit by this spell suffers a persistent holy pain. (DoT Holy), in addition to taking the usual damage.
  • Dazzling Words All enemies around the cleric who do not resist this attack are stunned.
  • Consecration Area All enemies that are close to the cleric are dealt holy damage.
  • Word of Conviction The enemy hit by this spell is instantly stunned for a few seconds.
  • Downfall The Cleric inflicts moderate holy damage to a stunned target.
  • Dismiss Undead This attack deals holy damage to an undead enemy, and forces it to flee from battle.

2 The Monk’s Path

  • Balanced Strike This strike deals average damage to its target.
  • Blessing of Anger The monk enters a frenzied state, allowing the monk to attack quicker than before.
  • Healing Blows successful blow to the target has a chance of healing the monk.
  • Strike of Light This blow deals moderate damage and stuns undead.
  • Revive Revives a dead player, in a weakened state – however this blessing will grant the player an increased recovery rate.

2A Way of The Fighter Armed With God

  • Balanced Strike This well-aimed blow inflicted by the monk’s battle staff inflicts moderate damage.
  • Call to Arms This attack will deal moderate damage, and draw the target’s aggressiveness towards you.
  • Testament of Faith Boosted by his/her faith, each blow dealt by the Monk has a chance to moderately heal his/her wounds for a few seconds.
  • Swirling Staff This technique allows the monk to hit and repel all nearby enemies. Flash Strike This swift strike inflicts high damage and stuns its target for a few seconds.
  • Divine Battle Focus Focusing on combat, the Monk improves his/her attack speed and improves his/her stamina recovery.
  • Excommunication While standing behind a stunned target, the Monk uses this attack to deal high damage and inflict sustained pain (minor DoT). The target also loses one buff.
  • Strike of Faith This swift attack deals average holy damage to its target and is even more efficient against undead creatures.
  • Dismiss attack deals low holy damage to an undead target, weakness its resistance to all forms of special damage (SV debuff), and forces it to flee from combat.
  • Dismantling Blows While Divine Battle Focus is active, the Monk uses this skill to drastically improve his/her attack speed. Additionally each blow the monk deals will silence the target for a few seconds. However, the Monk can not perform any other action while this skill is active.

2B Prayers and Blessing’s Path

  • Soothe the Pain The holy words of the Monk allow him/her to heal the wounds of a targeted ally.
  • Blessing of Agility While this blessing is active, the Monk is better able to dodge enemy attacks.
  • Blessing of Accuracy While this blessing is active, the Monk’s accuracy is increased, making it easier to hit enemies.
  • Blessing of Swiftness While this blessing is active, the Monk’s attack speed is increased.
  • Combat Prayer The Monk says a prayer for all nearby allies. The blessed allies will have a chance to heal themselves each time they successfully hit an enemy.
  • Recall to Life The monk will need a specific reagent to perform this prayer. This prayer will allow the monk to bring a dead ally back to life, in a weakened state.
  • Divine Fervor Each blow dealt by the Monk while this blessing is active has a chance to heal his/her whole group.
  • Conversion Using a specific reagent, the Monk converts an enemy humanoid creature – not an ennemy character - to his/her cause. The Monk’s new ally will fight against its previous allies for the duration of the spell.
  • Inspiring Sermon The Monk’s words inspire fervor and motivation to his/her party, which gives all of them an increased attack speed.
  • Prayer of Fervor While this blessing is active, all party members around the Monk are continuously healed, and their accuracy and attack speed are increased. (HoT, Accuracy Buff, and Haste Buff).

3 The Enchanter’s Path

  • Conjure Magical Pet Allows you to conjure a minor magical pet.
  • Healing Enchantment A recovering charm. Each successful hit on the enchanted person has a chance to trigger a group healing spell.
  • Flame Enchantment If the enchanted person hits an opponent, he/she will have a chance to inflict additional fire damage.
  • Glyph of Invisibility The enchanted person becomes invisible.
  • Reviving Enchantment Targets a fallen ally or a dead familiar. The enchantment is triggered after a minute, bringing the dead corpse back to life – weakened, but alive.

3A Magical Creation and Manipulation’s Path

  • Conjure Living Armor The Enchanter conjures a permanent Animated Armor ally, to aid him/her in battle.
  • Veil of Obedience The enchanter temporarily gains control of target creature unless it manages to resist the charm. Shortly after this spell ends, the creature will become aggressive towards the caster.
  • Veil of Slumber The enchanter puts the target to sleep for a short time.
  • Conjure Healing Creature The Enchanter invokes a magical creature which sacrifies itself to provide aid to a friendly target. The creature’s energy gives the target increased health recovery for a few seconds.
  • Summon Griffons The Enchanter temporarily invokes griffons to assist him.
  • Veil of Dreams The enchanter temporarily puts the target and all enemies surrounding it to sleep.
  • Flame Tongue The Enchanter applies a specific reagent to his/her own weapon, or an ally’s weapon. With each strike the enchanted weapon has a chance to become inflamed, and deal fire damage to the enemy. The enemy will also suffer a painful burn (minor DoT).
  • Frostbite The Enchanter applies a specific reagent to his/her own weapon, or an ally’s weapon. With each strike the enchanted weapon has a chance to become frozen, and deal ice damage to the enemy. The enemy will also be frozen for a short time, hindering its movement.
  • Summon Flame Elemental The Enchanter creates a fire based magical creature.
  • Lightning Surge The Enchanter applies a specific reagent to his/her own weapon, or an ally’s weapon. With each strike the enchanted weapon has a chance to emit an electrical charge, dealing severe lightning damage to the enemy. The charge will also invigorate the wielder of the enchanted weapon. (gain stamina)

3B Glyphs and Charms’ Path

  • Charm of Protection The enchanted target feels more vigorous and receives increased protection from all forms of special damage. (maximum HP Buff, and all SV Buff).
  • Charm of Healing This charm enchants the whole group. While the spell is active, each time a member of the group is hit, there is a chance a healing spell will be trigged to heal that member.
  • Glyph of Faltering The enchanted enemy is repeatedly stunned as long as the spell is active.
  • Circle of Healing The Enchanter created a magical charm at the target location. Every ally who steps inside the charm’s area of effect will be healed.
  • Dispel Magic The Enchanter randomly removes one negative effect from each party member.
  • Sixth Sense All allies inside the enchanted zone have their ability to detect traps and hidden enemies improved.
  • Charm of Renewal The Enchanter’s target is surrounded by a temporary aura which helps regenerate his/her mana, and improves the health recovery rate of all allies around him/her.
  • Glyph of Implosion While this spell is active, every time the target performs an action, he/she will suffer moderate damage.
  • Charm of Mana Regeneration This charm will allow the target to recover part of its mana. Each blow dealt to an enemy while the spell is active has a chance to improve the enchanted person’s natural ability to recover mana, for a few seconds.
  • Glyph of Phase Shift This powerful spell forces the targeted ally out of phase for a few seconds. During this time the ally will no longer be able to perform any action, but he/she will be immune to all actions taking place in the normal plane of existence.

4 The Druid’s Path

  • Bear Cub Might The druid morphs into a young bear cub, inheriting both its strength and resistance (AC).
  • Claw Strike This attack deals low damage and induces bleeding (minor DoT).
  • Healing Spores This spell allows the target’s health to recover over a small amount of time.
  • Nature’s Grip The target is immobilized for a small amount of time.
  • Replant The druid brings back a dead ally as a seed that begins to grow. Once the «plant» has reached its normal shape, it reverts to its original form.

4A Kind Nature’s Path

  • Aggressive Roots Thorny roots sprout from the ground, immobilizing the target, and injects it with poison (poison DoT) if it does not resist.
  • Purification Dispels the effect of a poison, or a disease on a targeted ally.
  • Breeze of Life This magical wind allows the target’s wounds to heal faster, for a few seconds.
  • Vaccination The Druid’s party becomes more resistant to disease and poison.
  • Dryad’s Caress The Druid surrounds its target with healing energy for a few seconds. (HoT).
  • Refreshing Wind This spell fills the Druid’s party members with healing energy, the rejuvenating effect lasts for a few seconds (HoT).
  • Liberation The Druid frees an ensnared target or slowed person.
  • Stream of Life A life giving air stream engulfs the target, healing its wounds for a few seconds (HoT).
  • New Strength While this spell is active it unlocks hidden power within the targeted ally, temporarily increasing its strength (Strength buff) and moderately healing its wounds.
  • Invigorating Wind While this spell is active, the invigorating wind improves the health and stamina recovery rates of the Druid’s party.

4B Hostile Nature’s Path

  • Soothing Grove The druid morphs into an immobile tree of life, which reduces enemy aggressiveness, and grants all nearby allies improved recovery rates. The Druid will need a specific reagent for this spell.
  • Natural Might The Druid morphs into a bear, gaining the beast’s strength and natural resistance.
  • Lacerate This attack is similar to a claw attack and deals normal damage. It also causes the target to start bleeding. (minor DoT).
  • Nature’s Call The Druid requests aid from nature. A bear answers this call and becomes an ally of the Druid.
  • Substitution The Druid and one of his pets switch places. This spell has a better range than the “Swift intervention” warrior spell.
  • Mutilation If the targeted enemy has already been « lacerated », then the wound becomes aggravated (more damaging DoT).
  • Aspect of Wolf The Druid morphs into a wolf, gaining the beast’s speed and dexterity.
  • Wolves’ Howl The Druid uses a specific reagent to attract wolves. The wolves will then provide temporary assistance to the Druid.
  • Natural Growl This muffled growl will induce fear and doubt among all nearby enemies. The enemies affected by the growl will become less agile and suffer from reduced strength.
  • Natural Fury The Druid calls upon the force of Nature, and morphs into a giant bear, with better health and health recovery rate than the normal bear. Additionally, each time an enemy hits the morphed Druid there is a chance a healing spell will trigger, and heal the Druid.