Hunters Skills
The Hunter’s Path
- Improved Range Strike A stronger shot than usual.
- Song of Regeneration This allows you to restore your stamina more quickly.
- Trap This simple but efficient trap will inflict damage any opponent that steps on it.
- Cloud of Arrows Allows you to hit several enemies within its area of effect.
- Poisoned Melee Weapon Allows you to add poison to the blade of your melee weapon.
1 The Archer’s Path
- Light Strike Inflicts average melee damage.
- Piercing Arrow Inflicts average ranged damage.
- Poison Arrow This arrow does not only inflict average ranged damage to the enemy but also poisons him inflicting continuous damage over time (minor DoT).
- Buckler Attack Inflicts average damage and pushes the opponent back.
- Small Arrow Shower Arrows rain on the target area hitting all the enemies within it.
1A The Long-range Combatant’s Path
- Powerful Shot This shot inflicts medium damage to the target.
- Conceal Allows the archer to become invisible.
- Destabilizing Arrow This shot inflicts medium damage to the target and forces it to stumble back a few meters and then fall.
- Easy Aim The archer’s instructions make it easier for the whole group to hit a distant target.
- Painful Shot This shot, despite the fact it doesn’t inflict more damage than usual, will increase the target’s aggressiveness towards the archer.
- Shower of Arrows A flight of arrows is launched hitting all the opponents who are in the targeted area.
- Long-range Arrow The archer hits his/her target from a greater distance than usual. The arrow inflicts less damage than usual but the poison on it causes a strong and persistent pain (poison DoT).
- Stunning Arrow This explosive arrow will require a specific reagent to be used but once it hits a target, the explosion will knock the latter out for a few seconds in addition to dealing medium damage.
- Surprise Shot This shot requires a delay for the archer to concentrate and he/she has to be positioned behind the target. When the arrow hits the target, it inflicts high damage as well as a persistent bleeding (minor DoT).
- Perfect Aim The archer has to be positioned to the side of the target and the shot requires concentration from the archer for him/her to find the weakness in the target’s armor. This shot ignores the AC of the target and inflicts high damage.
1B The Melee Combat and Survival Techniques Master’s Path
- Death Blow This strike inflicts medium damage.
- Heartbreak This strike inflicts medium damage and a deep wound (DoT).
- Sharpened Arrows The archer’s arrow might cause the target to bleed (minor DoT).
- Protection While using a shield, the archer partially protects an allied target taking a part of his/her damage.
- Turtle The archer positions himself/herself in such a way that it isvery difficult for enemies to hit him/her (major AC buff). However, during this time, it is impossible for him/her to move and the attack speed is reduced.
- Unexpected Hindrance The archer constrains the movement of his/her target for a short time.
- Feint This skill makes it easier for the archer to block or avoid the enemies’ attacks for a few seconds.
- Close shot The archer can try to shoot an arrow from a short distance but might get interrupted while trying. If he/she succeeds, the arrow inflicts medium damage and forces the target to move back a little.
- Backlash After having avoided or blocked an attack, the archer uses this thrust to inflict high damage to his/her target and knock it out for a few seconds.
- Violent attack The archer puts all of his/her power into this attack, inflicting high damage to the target, pushing it back, and knocking it out for a few seconds.
2 The Ranger’s Path
- Brutal Strike Inflicts average melee damage.
- Simple Trapdoor Inflicts average damage to enemies that step on it.
- Charm Animal This allows you to charm and control an animal.
- Axe Cyclone Strikes all nearby enemies three times. However, the ranger cannot perform any other action during this attack.
- Ranger’s Pride The ranger enters a berserk fury, inflicting damage to both nearby opponents and himself/herself.
2A The Survival and Melee Master’s Path
- Taming The ranger can tame and control an animal.
- Ranger’s Strike: This attack inflicts average damage along with bleeding damage (minor DoT) to its victim.
- Hunt Endurance Allows the Ranger to recover some of his/her stamina at the cost of some Mana.
- Companion Rescue Allows the Ranger to heal his/her pet companions.
- Calculated Assault Having studied his/her adversary’s technique, the ranger deals a blow inflicting average damage that can’t be parried, blocked or dodged.
- Tracker instinct Filled with confidence, the Ranger moves on his/her path quicker and detects traps more easily.
- Ranger’s Fury The Ranger first inflicts average damage to his/her opponent, then raises his/her own combat speed for a considerable period of time .
- Twisting the Hatchet in the Wound If the target is already bleeding (minor DoT), this attack will inflict high damage and will reduce the opponent’s attack speed.
- Cunning Attack Aimed at the flaws of his/her target’s armor, the ranger inflicts average damage to his/her adversary and reduces its defense (AC) against following attacks.
- Woodman’s Cutter This attack requires great concentration and may be interrupted but it can cause high damage to the opponent’s armor and cause considerable bleeding (minor DoT).
2B The Ambush Master’s Path
- Basic Trap Quick to set up and efficient. This trap inflicts average damage.
- Sniper Shot This very long-ranged attack inflicts low damage but draws the opponent’s aggressiveness towards you.
- Brambles Trap This trap inflicts average damage to its victims and entangles them enough to slow their movement for a few seconds.
- Arrow Frenzy Quickly shoots a string of arrows at several nearby opponents.
- Discretion The Ranger knows how to remain discreet thus entering a light stealth. This skill may be used at all times but it will reduce his/her combat efficiency (reduced damage).
- Wolf Trap The victim of this trap will remain immobilized for a few seconds, the time he/she actually needs to free himself/herself and suffers average damage.
- Diversion Trap The victim of this trap becomes confused for a few seconds. During this time, the victim suffers from decreased aim and its ability to detect people using stealth is also decreased.
- Arrow Ambush The Ranger must be behind his/her target to use this shot. It inflicts high damage to the target.
- Mine Field The Ranger uses a specific reagent to trap a whole area. Every person stepping into the area will regularly trigger an average damage dealing explosion for as long as they stay within it.
- Last Stand The Ranger reaches a state of berserk fury and hits all the enemies within range, inflicting large amounts of damage to them, and him/her. This spell requires a specific reagent to serve as a trigger.
3 The Bard’s Path
- Singer’s Feint This quick but weak strike, increases the Bard’s speed for a few seconds.
- Abrasive Vocalizing This inflicts direct damage to its target. A weak pain remains for a few seconds (minor DoT).
- Song of Restoration Allows the Bard to improve his/her group members’ natural ability to recover his/her health over time.
- Song of Weakening Inflicts repeated magical damage to its target.
- Ballad of Slumber Causes the target to sleep for a small amount of time.
3A The Combatant’s Path
- Ballad of Seduction This song will charm a humanoid creature which will then be controlled by the Bard.
- Soothing Word The Bard who uses this shout will stun its target for a few seconds also reducing its aggressiveness towards him.
- Ballad of Deep Slumber Song puts a distant target to sleep for a small amount of time.
- Dying Vibrations Sound inflicts a persistent pain for a small amount of time (DoT).
- Strike of the Musician This swift strikes and strike inflicts only low damage but allows the Bard to move and to cast spells quicker than before for a few seconds.
- Clear Mind This spell allows its target to wake up from a sleeping charm.
- Crazy Rhythm This sound makes the target confused, its aggressiveness becomes random and inconstant.
- Earsplitting Song This song inflicts massive damage which can however be resisted.
- Amazing Melody This song inflicts average damage to its target and reduces both its movement and attack speed.
- Song of Resonance This song decreases the target’s resistance against all forms of damage (decreases all of the SV values) for a certain amount of time.
3B The Mastery of Songs and Support Arts
- Song of Mana Flow This song provides Mana energy to all the members of the Bard’s group and improves their ability to recover Mana.
- Dreadful Refrain All nearby enemies suffer from a persisting pain (DoT Magic) and they can try to resist.
- Stirring Refrain This song inspires the Bard’s group who feels lighter and quicker (Speed Buff).
- Melody of Encouragement This song inspires vigor during combat to the whole group making them feel stronger and swifter (buff Strength and Haste).
- Charismatic Gait This spell increases the Bard’s charisma for the duration of this charm.
- Invigorating Verse This song inspires passion to the Bard’s group thus improving their stamina recovery.
- Lament of Terror Creatures attacking the Bard run away when they hear this song. It also reduces the chance for the Bard to be hit by an enemy.
- Melody of Resistance The Bard can use this song to improve his/her resistance to all types of damage (SV buff).
- Audience Captivation This song requires a flawless concentration but can silence all those who can hear it for a few seconds.
- Instant Disappearance This spell requires a specific reagent to be used and will allow the Bard to use magic to teleport his/her group away from danger.
4 The Rogue ’s way.
- Swift Attack This inflicts average melee damage.
- Camouflage Allows the Thief to become invisible.
- Treacherous Blow This attack, executed from behind an opponent while camouflaged, inflicts heavy damage and persistent pain (minor DoT)
- Open Wound If the target is already suffering from a persistent pain (minor DoT), this blow inflicts additional heavy damage.
- Surprise Thrust If the targeted enemy has been parried, blocked, or dodged your previous attack, this unexpected blow will inflict average damage to him/her and will stun him/her for a few seconds.
4A The Thief’s Ploys Path
- False Attack Thief fakes an attack. This makes the deceived target vulnerable to the thief’s next attack which allows the Thief to inflict a large amount of damage.
- Opportunism After evading an attack, the Thief will be able to strike and inflict his/her opponent with bleeding damage (minor DoT). This will also slow down the opponent’s attack speed.
- Quick Attack A quick blow, inflicting less damage than usual.
- Shuriken Toss This sharp missile inflicts average damage and bleeding damage (minor DoT) to every target it hits.
- Poison Weapon This carefully prepared weapon has a chance to poison the opponent each time it successfully hits.
- Smother The thief attacks from the opponent’s side and inflicts a blow that will silence him/her. The attack will also slow the target’s movements for a few seconds in addition to inflicting high damage.
- Double Strike The thief uses two weapons at the same time, inflicting average damage to his/her opponent two times.
- Pierce Armor This strike inflicts average damage to an enemy and also creates a flaw within his/her armor (debuff AC).
- Incandescent Shurikens These missiles are set on fire, inflicting average damage when they hit and cause burning damage (DoT Fire).
- Bypass This move needs a specific reagent to be used and allows the Thief to instantly get behind an opponent’s back in order to strike him/her inflicting average damage and stunning him/her for a few seconds.
4B The Expert Thief’s Path
- Dagger Mastery The Thief becomes an expert at using daggers.
- Sword Mastery The Thief becomes an expert at using swords.
- Shuriken Mastery The Thief becomes an expert at using shurikens.
- Throwing Dagger Mastery The Thief becomes an expert at using throwing daggers.
- Increase Benefit The Thief gains the ability to easily find wealthy targets.
- Evasion Mastery The Thief permanently increases his/her ability to avoid strikes.
- Learning Ability Allows the Thief to improve his mastery of the spells he already knows.
- Venomous Symbiosis The Thief permanently improves his/her natural resistance to poison and disease damage (improvement of the SV poison and disease).
- Detect Traps The Thief permanently increases his/her ability to detect traps.
- Slyness Mastery The Thief permanently improves his/her ability to back stab an opponent.