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Torwen
09-06-2004, 11:46 PM
Guild Overview



Guild’s alignment : Dark

Guild’s type : general / Fighter

Alliance : The guild is a member of the CTN (http://www.terres-noires.net)

Guild’s orientation :
The " Dark Lords " is, before everything, a role play guild. It is open to any proposition that would contribute to enhance the story of the game and of all its caracter.

There’s no rigid charter except the elementery rules of good maners. But there is, nevertheless, some rules for each role and post that a member of the guild can have. The evolution of DnL itself will have an impact on the evolution of the guild and of its rules. That will bring some changes to the rules if changes need to be.

Guild’s description :
To give a general idea, the guild, even if it’s a Dark guild, isn’t a " evil " guild. The originality of the background is more important than anything else. It is also opened to any implication within DnL (social, political, religious, economic, etc). That’s why we incite the caracter to other activities than only a community regroupment (ex: craft, exploring, fighting, ...).

With the pleasure of seeing you joining th ranks of those who remains in the shadow for not to be blinded by the light.

Class and profession’s constraint : none

Race constraint : Brave and high-elves (light)

P.S. Except the light races, every races/class/profession are welcome within de Dark Lords