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WerzKhezz
10-21-2005, 08:08 AM
Question about Guilds and Politics

I have to say that I intent to be a noble or politician in Sog and DnL. But as I start thinking of joining a guild, something occured to me: whats has been the way Guilds are dealing with the nobility titles withing their members?

A noble, say, a baron may or may not be a leader on his guild. But he has a formal power in game, even if only for his title. Even if he has real power by having a barony, he may still be not a leader on his guild. Of course, in order to get a city the baron had to lead an attack, but again he may or may not take part in the actual fight. He can then just watch from far, or cast one or another spell or throw a couple of arrows while the true fighters decide it and maybe a "general" player leads the fights.

So we have the possibilities of a leader in game who is not a leader in the guild, but his approach could lead to confusion and mess. So some guilds could make sure that the ones with nobility titles are also leaders within the guild. You can have some barons who are nothing but puppets obeying orders from their guild leaders, or be themselves independent on his managent of his territory, while being or not influent on his own guild.

You see that right from the start things are getting complex. But this is way this game is so interesting. Now, my question, is: how are guilds, these days, dealing with this in their present forms of organization? Does anyone consider this? It would be a huge work trying to find it out on the guilds sites. I will be interested in any guilds that deal with this in an appopriate way cause I will be a politician. This doesnt mean I want to be a guild leader, but I would like to know how this things are being managed by the guilds, and If I fell I have to have a leading position in a guilds, I will go for it.
Also I would like to know if guilds in general allow pple to be part of other guilds, for example a politician-only guild, and the other, main guild.

Thanks pple cya

Ewle Ebonlore
10-21-2005, 09:48 AM
I would like to see them implement a fealthy system similar to Shadowbane to allow sub guilding of guilds and a taxation base.

They've got to have something in mind given the way the are dividing up the kingdoms.

Landrew
10-21-2005, 01:31 PM
Question about Guilds and Politics

I have to say that I intent to be a noble or politician in Sog and DnL. But as I start thinking of joining a guild, something occured to me: whats has been the way Guilds are dealing with the nobility titles withing their members?

A noble, say, a baron may or may not be a leader on his guild. But he has a formal power in game, even if only for his title. Even if he has real power by having a barony, he may still be not a leader on his guild. Of course, in order to get a city the baron had to lead an attack, but again he may or may not take part in the actual fight. He can then just watch from far, or cast one or another spell or throw a couple of arrows while the true fighters decide it and maybe a "general" player leads the fights.

So we have the possibilities of a leader in game who is not a leader in the guild, but his approach could lead to confusion and mess. So some guilds could make sure that the ones with nobility titles are also leaders within the guild. You can have some barons who are nothing but puppets obeying orders from their guild leaders, or be themselves independent on his managent of his territory, while being or not influent on his own guild.

You see that right from the start things are getting complex. But this is way this game is so interesting. Now, my question, is: how are guilds, these days, dealing with this in their present forms of organization? Does anyone consider this? It would be a huge work trying to find it out on the guilds sites. I will be interested in any guilds that deal with this in an appopriate way cause I will be a politician. This doesnt mean I want to be a guild leader, but I would like to know how this things are being managed by the guilds, and If I fell I have to have a leading position in a guilds, I will go for it.
Also I would like to know if guilds in general allow pple to be part of other guilds, for example a politician-only guild, and the other, main guild.

Thanks pple cya

Hail,

Come to our web site; we try to or at least we try to emulate the DnL political structure at our best estimation.

The guild system is going to be a lot more complex than any other game I have been in, and I believe is going to be based on one's affliation instead of using an in-game system like DAoC or Shadowbane.

It is going to be a free and dynamic political system and a guild leader may have to commit most of his/her time in game in politics...

*salute*

Marksman
10-21-2005, 01:31 PM
Well - a guild leader may choose to be perhaps a Dark knight, Brave. Braves have little social skills so will find it hard politically to achieve nobility status in politics etc...

So whilst the leader may choose to lead from the front, calling the shots from the frontline offensive in raids, I see no harm at having others in the guild who have chosen the social route, gaining the titles that will allow the whole guild a certain status.

Of course the leader may choose to be a half elf or something, and gain high political office, but be useless on the battlefield. At the end of the day it all depends on the leadership style of the guild leader, and who he has in support of him.

Aqe
10-21-2005, 01:51 PM
Or you are all even within guild and ingame. Friends playing together nothing else.

CaptCrazyJack
10-21-2005, 02:42 PM
As a wanted/criminal guild, we don't have to worry about all that nonsense with titles, fortresses, politics, etc.

There is only one title on my ship and that be Captain and I'm the Captain see? Ye can have all the fancy titles and lands. We be only interested in blood and gold.

Oakstead
10-21-2005, 04:33 PM
Ah WerzKhezz, you do have the insight needed to be a noble *salute* and some good questions as well. I would like to see how other clans are going to handle this as well.

In the case of Age of Judgement Barons and above will be officers in the clan reporting to me and they will control their own forum section. Clan fortress owners (Lords) in that Baron's lands report to him. From what I understand almost anyone can get the basic skills to be a Lord but not any higher nobility.

Like all top level officers of a SIG (special interest group) Barons have to follow general clan policy that is approved by the whole membership. But this policy is very broad since our organization pushes responsibility as low down the chain of command as possible. This includes letting the Lords have the major responsibility for their tasks by not being micromanaged by the Baron. (where that exact line is can only be determined from some actual experience in game).

So the clan will set the tax rate or required weekly rent due from the Baron and each Lord (and his village) letting any profits left over for the Baron to use in further developing his village and the Lords to use in enhancing fortess defense. If what they are doing is important to the clan as a whole for strategic reasons then clan funds will be used to augment the normal profits.

As for a politician only guild I don't think that will work since the politician would not have much of a base to launch their careers. But that is why we have flexible SIGs. Not only can they act like normal clan officer divisions but they can also act like mini-clans within our clan. So all the potential politicians (land owning or not) can group together in their own forum section under their own leader.

Tumaini
10-21-2005, 07:31 PM
In Taurelie Mirima titles of nobility and guild positions do not necessarily correspond. Lords will get free hands to handle their domains, as long as they follow the basic principles of the guild. They won't be responsible of bringing taxes or the like to the guild, but gifts to various parts of the guild structure (management, research, exploration, projects) are of course welcomed, and a lord may sponsor these as she/he likes. The guild has a democratic structure, in that it will have a council that is elected, and everyone will have their say in guild matters.
TM is mainly a guild for wanderers, and they usually don't own fortresses, but we will have a headquarters, a city in the trees, which the council will rule, and lords over other fortresses that wish to honour the balance of nature are always welcome and respected.
I think your initiative is a great one! May we have more socially oriented players, like yourself!

WerzKhezz
10-26-2005, 12:56 AM
Thanks for all this good replies!
Well aso for the time being, we don´t have much info about the game, so its hard to make any assumptions on what kind os system would be the best regarding politics.
I believe probably what would work would be some paralel between in-game titles an in-guild status, as the politicians will be important pieces for their guilds and will bring them lots of benefits with their public activities.
So, the noble would for example need to call and maybe organize attacks/defenses, and for that he would need some sort of status within the guild if he was not one of the real top guns of the guild.
A guild, to be good will almost necessarily have to implement a good system that conects the guild organization to the nobility status, and we can expect the the guild structures, as they are now, will be changed a lot after Sog starts.
Other opinions?