View Full Version : Will PCs be able to make legenday weapons?
Dataran
01-20-2003, 08:47 PM
This thought just occured to me. In almost every (MMO)RPG the PCs have to aquire legendary weapons from defeating big bosses. But what if in DnL the PCs could make the legendary weapon. Think about it. You pay a blacksmith for an excellent sword, you ask a wizard or use your own magic skills to put perminante magic power into the sword, then use said powered-up sword in a huge battle. And after this huge battle is over, depending on how many kills you got, the sword could get varying recognition, like " The Powerful Sword of Serge" or "The Might Blade Of Rommel", names like that. And if permi-death is put into the game and the original owner dies, then newer players could conduct hunts to find the legendary sword and aquire it for themselves.
What do the rest of you think?
[Edited on 20/1/2003 by Dataran]
Currin_Bloodstorm
02-04-2003, 11:21 PM
enchant and damn? i thought light and dark were jsut factions, no good nor evil?
Lastrius
02-05-2003, 08:11 AM
I am definately not an advocate of perm-death, but I can see alittle of what Oddball was saying.
True, from what I have seen, this game is built around PvP and mass warfare, but this should also include strategy and wits.
Having perma-death looming over your shoulder would definately make someone think twice before attemping a siege or huge battle. It could also possibly induce players to think more strategically instead of a gang-rush "what do I have to lose" mentality.
No, I don't like the idea of perma-death, but there should definately be some detrimental aspects to keep players thinking about their actions :)
Now, back to the topic :)
I would definately be interested in the creation of "legendary" weapons, or at least unique ones. Since I plan to focus more on the tradeskill aspect of the game, it would definately be a plus to be able to lend a characters name to a weapon, and, depending on the quality of those weapons or armor, to build a name for your legendary skill.
I mean, it would be such a rush to hear someone say "I want a Lastrius weapon!!" :)
[Edited on 5/2/2003 by Lastrius]
Currin_Bloodstorm
02-05-2003, 08:25 AM
To permadeath, no one would fight youd only have ncp mercs fighting for hire, everyone would be a "pussy." Perma death shoudlnt and wont be in the game, im willing to bet on it
Not trying to bash the name thing either, but you'll get guys naming their characters Pork, jsut to get the weapon to say "pork sword."
[Edited on 03/03/2003 by Currin_Bloodstorm]
Lastrius
02-05-2003, 08:45 AM
I agree that pema-death probably won't come about, but what I was trying to get at is that there needs to be some sort of detrimental aspect in terms of loss of something when performing a raid or seige.
I'm sick to death of games that have no such penalties, and people running about randomly attacking everything they see simply because they can. With moderate penalties imposed, people would have to think more strategically and it would add a whole new RP perspective to the game. As for mercs or nps doing all the fighting, they have to be controlled by someone :P In this instance, then the controller of such mercs or nps could conceivably be penalized.
As for the naming of weapons, I didn't specifically mean that a weapon made by me would be called "Lastrius Longsword" or some such, but maybe the description of the weapon could be something like this "An exquisite Longsword created by Lastrius"
This would allow people to know that it was created by me, and depending on my skill, could have better stats or added bonuses than regular weapons.
As for names tho, like so many of the other mmorpg, you are going to have people trying to push the envelope with names that they can get away with. Simply adding the ability to lend your name to a weapon would be no more detrimental than the fact that there actually is a character out there named "Pork" in the first place :P
As long as there is some sort of naming guildline or rules in place for the naming of characters, this could essentially be a non-issue.
[Edited on 5/2/2003 by Lastrius]
[Edited on 5/2/2003 by Lastrius]
Lastrius
02-05-2003, 08:48 AM
Hmmm seems the last post cut out some of my post and wouldn't let me include it, so I'll put it in here and hopefully the previous post will make sense :P
As for the naming of weapons, I didn't specifically mean that a weapon made by me would be called "Lastrius Longsword" or some such, but maybe the description of the weapon could be something like this "An exquisite Longsword created by Lastrius"
This would allow people to know that it was created by me, and depending on my skill, could have better stats or added bonuses than regular weapons.
Currin_Bloodstorm
02-05-2003, 09:19 AM
Yeah thats not a bad idea i was just pointing out, like in Ultima Online thats what the gm smiths did, just to have there funny name on the weapon.
would not agree to perma-death.
but it would be fun if the person items would be left on the floor for looting till a certain time limit. ^^
special weapons is a must to make the game play unique and encourage people to do lifeskills .... otherwise wats the point of a crafter
Madsniper
02-07-2003, 01:45 PM
i want a pork sword
ill pay fifty dollars for one
i think thats a very sweet idea to name weapons, but if you were to need a magical item or very high lvl smithing it would be good
yes i agree for penalties for death, like stat lower or droping random items or chance that a NPC robbed your bank/warehouse of a few items
Judeau
02-07-2003, 02:05 PM
I hate to dwell on the topic, but perma-death definetly won't work. I agree with the statement made about you killing twenty people only to have them all come back within two minutes. I played UO and PvP'ed for a long time and this was always one thing that bothered me.
The best way to address that situation for long battles is something like not allowing them into the battle zone for a certain time period. This way the battle plays out more realisticly, and once the looting is done, then the army can reorganize and attempt another strike. But it would be pretty lame to just have people respawn and then charge right back into battle.
Jus my two cents.
Leyanne
02-09-2003, 05:43 AM
Well I doubt that games planning to go p2p will enable perma-death. They will lose their incomes - or are you able to generate another character? Call me soft - but I dread the thought of working hard on a character - that takes on a life of its own - only to kill it off. I get very attached to my characters.
And i love the idea of weaponse being created by players with blacksmithing skill and being enchanted with magic from a mage (only high smithing and mage skills tho for really special weapons). Once again I will refer to real life here - in some cultures it is believed in and done. Black magic is believed to give weapons and masks and all sorts of items special powers. I am thinking specifically of Balinese culture but I bet there are others.
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