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Oddball
01-22-2003, 10:14 PM
Please please please PLEASE tell me you arnt having "teleports! That would ruin the scale of the world you are creating!

TheAntiBot
06-29-2005, 05:04 AM
i think that teleports that u can use to go to completely the other side of the world no...but i think with teleports should come with distance limits that u can tele. Maybe even having to use skill points to be able to tele greater distances

Yosho
06-29-2005, 05:05 AM
They're like teleports to major cities, which will be close to useless becuse there will be hundreds of other small cities, towns.etc in between.

Turjon
06-29-2005, 03:55 PM
the teleport system is part of the exploration skill track and will take skill points to set up and money to maintain you will most likely have to pay the explorer to use it unless he is nice. also you can only go as far and the mana stones are daisy-chained together so it will be restrictive.

Strofer
06-29-2005, 04:21 PM
Also the skill level to reach teleport capability is very high so the numbers of people able to give you teleportation will be small.

UndeadInsanity
06-29-2005, 06:59 PM
The FAQ mentions that you can only teleport to mana fountains, which are set at important locations, dotted around the map.

I feel that teleportation will come in handy, and will be proved useful.

The average human walks at 4.6mph, if you add on the armour, weaponry and other items your character may be carrying, that'd take that speed down to aproximately 2.8mph. The game is ~14,400 miles, which means that it'd take ~5000 hours to walk the entire map, carrying items, armour and weaponry.

I know there are many other transportation methods such as the dragons, dodos and even the dragon shuttle, but the teleportation system will add more creativity and a feeling that you actually travelled the distance by chanting the spell, instead of paying to board a shuttle that'd take about 8 minutes to fly over the map.

Anubisss
06-29-2005, 07:07 PM
Think the explorer class can set up his own network of teleportation routes..I might be wrong,but i think he can take people with him.I no what you mean though,as being able to port here there and every kind of makes it less real.

Hmm i just cant wait for this game....Everyday is a day closer to this wonderful adventure... :)

gecko360
06-29-2005, 08:27 PM
i read somewhere that portals are limited to where you have already been. so your character might have to set off waypoints before you can port somwhere. i also read somewhere that it can be used alot like a train system in each kingdom but will be expensive to maintain. i wouldnt imagine we will be seeing alot of portals in the first few months if not years of the game.

usil
07-03-2005, 02:31 AM
I could see how portals between major cities could ruin immersion. Yes, starting out everyone would be hiking it, but as ports become more common, the world becomes "much smaller". It would lower the traffic of people passing through small towns on their epic journey across the world, and ruin that part of the immersion. Think of what happens to small towns in the US when an interstate is built? Noone will stop and buy things at these towns, and all business will relocate to cities with portals, creating massive lag hubs.

Draktaven
07-03-2005, 04:38 AM
The FAQ mentions that you can only teleport to mana fountains, which are set at important locations, dotted around the map.

I feel that teleportation will come in handy, and will be proved useful.

The average human walks at 4.6mph, if you add on the armour, weaponry and other items your character may be carrying, that'd take that speed down to aproximately 2.8mph. The game is ~14,400 miles, which means that it'd take ~5000 hours to walk the entire map, carrying items, armour and weaponry.

I know there are many other transportation methods such as the dragons, dodos and even the dragon shuttle, but the teleportation system will add more creativity and a feeling that you actually travelled the distance by chanting the spell, instead of paying to board a shuttle that'd take about 8 minutes to fly over the map.

But see, then you have to accept the fact that this is a game.

The average person in an MMO probably does walk 2.8 m/h but when the player runs, the averageplayer will probably be running at an average between 10 and 16 mph. With plenty of stamina potions at hand even the heaviest character ( not counting items and coin- just armor) could travel the whole world with at the most 160 hours of non stop running. Many people will be able to achieve this within the first 2 months of the game probably ( mostly only power gamers). With 25 hours of gameplay a week it will take 7 weeks tops to run the whole course.

My theory is the game is so large is to keep players running across the whole world for months trying to figure out every secret they can- this could possibly take a whole year. giving the DnL team at least 14 months before players start to whine about no more content.

Probably 18 months since players shouldn't get bored because of raids on guilds and the everlasting PvP system. Every player in a guild will be occupied with trying to take down another guild. This will occupy all players for a number of months until people are bored of having their armor and can't find better.

After these possibly 16-18 months of fun the first whine about lack of content or somthing will come. Then immediatly after that they will release an expansion.

Because the game is centered around PvP- it will take time to get old, cause seriously, who doesn't like destroying castles and raiding the smaller clans? :P


Dragons if anyting are not even needed that bad. Dodoes and such will be needed to get to certain areas faster but dragons are not a MUST they are just really nice to have :P

Turjon
07-03-2005, 01:42 PM
But see, then you have to accept the fact that this is a game.

The average person in an MMO probably does walk 2.8 m/h but when the player runs, the averageplayer will probably be running at an average between 10 and 16 mph. With plenty of stamina potions at hand even the heaviest character ( not counting items and coin- just armor) could travel the whole world with at the most 160 hours of non stop running. Many people will be able to achieve this within the first 2 months of the game probably ( mostly only power gamers). With 25 hours of gameplay a week it will take 7 weeks tops to run the whole course.

My theory is the game is so large is to keep players running across the whole world for months trying to figure out every secret they can- this could possibly take a whole year. giving the DnL team at least 14 months before players start to whine about no more content.

Probably 18 months since players shouldn't get bored because of raids on guilds and the everlasting PvP system. Every player in a guild will be occupied with trying to take down another guild. This will occupy all players for a number of months until people are bored of having their armor and can't find better.

After these possibly 16-18 months of fun the first whine about lack of content or somthing will come. Then immediatly after that they will release an expansion.

Because the game is centered around PvP- it will take time to get old, cause seriously, who doesn't like destroying castles and raiding the smaller clans? :P


Dragons if anyting are not even needed that bad. Dodoes and such will be needed to get to certain areas faster but dragons are not a MUST they are just really nice to have :P

On top of what you are saying even if a person runs across the world trying to figure stuff out it doesn't matter because the world in DnL actually changes with weather so it might even take longer to find everything if possible.

Andathol
07-03-2005, 03:32 PM
The thing about the explorer teleporters is when an explorer goes somewhere, they can set up a portal, that leads to another they already set up. Other players can use these if the explorer wants, but may have to pay a 'toll'. Mana fountains, you can only goto ones that you have already visited, and you have to go to connected fountains. If the opposite alignment takes one in the middle, you are out of luck.

For all the people doing calculations, remember you also have to factor in the fact that you won't be able to sprint up a mountain, or down a valley, but find a way down.

Sir_Anadinolin
07-03-2005, 03:51 PM
Im just gonna go off sumwhere and build my own little town-deserted except for me ofc and maybe some freind who know how to get there and have arrived after 5 days of traveling/leveling up, it would be good to have survivors from other raids at a distant town riunning down the street, if he teleported in i would say pfft why didn't you teleport into a hospital? catch my drift? ( we will be able to have neutral towns right?)
if teleportation is gonna happen i think it should be on a very small scale and only touch on a tinsy bit of the world

Reizlanzer
07-03-2005, 05:22 PM
Gangster: Where is johnny man we were suppost to go out with our girls tonight

Gangster 2: I dont know, you tell me johnny lives approximately 3 blocks away and this is considered a city block so you have to take into consdieration the building and cars traversing the street, as well as when he has to stop at the crosswalk, given he naturally walks faster at the speed of 3.8 mph and he has to stop 5 times, how long will it take him?






Guys, noones going to see the entire world in 2 months, there are sites and places to do stuff at, they are not going to make a big barren landscape, there will be treasure to find and there will be monsters and well as hard to find quest mobs.

Yosho
07-03-2005, 10:21 PM
Yeah, but I have a theory you see! You get a group of people and a crap load of food and pick a directin (south,north,east,west) and walk in it for two months till you're in the middle of no where. Then build you're town where no one can find you. ;) I'll visit your town And ;)

Sagares
07-03-2005, 10:24 PM
the developpers spent too much time developping their transportation networks to let teleports ruin them. So its safe to say it will have its limitations.