Danimal1209
01-24-2003, 04:22 AM
This is a light-neutral guild thats main goal is to establish a colony or whatever and then rid the DnL world of all the darkness that surrounds it. With our alliance with Divinitus, we should be one of the most powerful light guilds in the game.
We are a guild with many ranks and not so many rules.
RANK
1.Guild Masters-2 other loyal members will lead the guild with me.
2.Guild Cabinet-There will be a number of loyal members chosen to give there opinions in order to help the guild.
3.Leaders-They will head up colonies for dwd. They will only report to the cabinet and guild masters.
4.Generals-Will head up the military portion of dwd, they don't have to listen to the leaders, but MUST listen to the masters and cabinet(wth the masters approvel). failure to do so will result in BIG punishment.
5. Soldiers-will make dwd prestigeous. They will be glorified, they will get money from the guild based on their accomplishments, there is a good chance that they will be promoted after a job well done.
6.Peons- Every member starts out as a peon, but is promoted after a week or sooner if they show there loyalty and honor to the guild.
TERMS (this is not rank)
Colonizers-they will goto different parts of dnl and try to recruit members, this is only things they do once in a while, they also get to establish the trade market.
Swordsmen-They will attack any members of the dark side.
Wizards-They will use their offensive magic to help the swordsmen defeat nearby dark forces.
Healers- Will accompany the swordsmen and magicians and heal them and use ability magic to help defeat dark.
Enforcers-Will just go out and attack any dark forces in the area. They must be able to take on many dark enemies at a time.
RULES
1.Foremost, you must always be loyal to the guild and guilds in which Down With Darkness is currently allied with.
2.If you want to quit the guild Down with Darkness, you will forever be known as a traitor and never be welcomed again, unless you have a legitimate reason(And I mean legitimate).
3.You must always obey the officers ahead of you, if not you could be demoted or exiled.
4.In order to get promoted you will need many people in the guild, or allied guilds, to prove you are worthy of a promotion.
5.In times of war you MUST help allied guilds on command.
6.If you quit DwD and you will not be allowed to join any allied guilds. If you are in a guild and then it allies with DwD, then thats a different scenario.
8.You must be serious about the guild, if you decide to just go out and kill (without permission) you will be punished or demoted.
[Edited on 4/2/2003 by Danimal1209]
We are a guild with many ranks and not so many rules.
RANK
1.Guild Masters-2 other loyal members will lead the guild with me.
2.Guild Cabinet-There will be a number of loyal members chosen to give there opinions in order to help the guild.
3.Leaders-They will head up colonies for dwd. They will only report to the cabinet and guild masters.
4.Generals-Will head up the military portion of dwd, they don't have to listen to the leaders, but MUST listen to the masters and cabinet(wth the masters approvel). failure to do so will result in BIG punishment.
5. Soldiers-will make dwd prestigeous. They will be glorified, they will get money from the guild based on their accomplishments, there is a good chance that they will be promoted after a job well done.
6.Peons- Every member starts out as a peon, but is promoted after a week or sooner if they show there loyalty and honor to the guild.
TERMS (this is not rank)
Colonizers-they will goto different parts of dnl and try to recruit members, this is only things they do once in a while, they also get to establish the trade market.
Swordsmen-They will attack any members of the dark side.
Wizards-They will use their offensive magic to help the swordsmen defeat nearby dark forces.
Healers- Will accompany the swordsmen and magicians and heal them and use ability magic to help defeat dark.
Enforcers-Will just go out and attack any dark forces in the area. They must be able to take on many dark enemies at a time.
RULES
1.Foremost, you must always be loyal to the guild and guilds in which Down With Darkness is currently allied with.
2.If you want to quit the guild Down with Darkness, you will forever be known as a traitor and never be welcomed again, unless you have a legitimate reason(And I mean legitimate).
3.You must always obey the officers ahead of you, if not you could be demoted or exiled.
4.In order to get promoted you will need many people in the guild, or allied guilds, to prove you are worthy of a promotion.
5.In times of war you MUST help allied guilds on command.
6.If you quit DwD and you will not be allowed to join any allied guilds. If you are in a guild and then it allies with DwD, then thats a different scenario.
8.You must be serious about the guild, if you decide to just go out and kill (without permission) you will be punished or demoted.
[Edited on 4/2/2003 by Danimal1209]