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View Full Version : How is the combat system/INterface?


NightSage
01-24-2003, 04:35 AM
I had to ask that since all mmorpg have the same Combat system and some have the same Interface..... Just wondering if this is going to be more orginal. Basically is it going to be more envolving?

[Edited on 24/1/2003 by NightSage]

[Edited on 13/2/2003 by NightSage]

NightSage
01-30-2003, 01:23 AM
I played daoc I didn't like the combat system at all..... anyway lets hope the devs of this game will do a good job ;)

neorapsta
02-01-2003, 11:06 PM
I'm sure they wont....Or else!

Engataz
02-02-2003, 03:46 AM
I like the ARPG aproach, like in Tibia, where you can move your character around at will, without a great deal of intricacy. Add a little bit of a combo-esque style, like in DAoC, and it could be REALLY fun..

Terevanincu
02-02-2003, 11:59 AM
I would hope that they create spells that are especially made to del the max of damage against a certain type of enemies . For example i could be specialized in killing dwarves and my good friend Antaean coulld be specialized in killing dark elves and Mene could be specialized in killing trolls (u like that dont you mene :) ) .. Well i guess you see my point . It could give a whole new sense to combat in MMORPG (or NOT !!!)

Aztral
02-02-2003, 02:05 PM
Think the DAoC fighting was pretty good.. Though I hear SWG will have a very unique, and good ciombat system..

The downtime in DAoC sucked though..

Currin_Bloodstorm
02-02-2003, 09:18 PM
Yes i alosw heard SWG was gonna have a very cool fighting system, i think it would be a great idea to have a look a that first. -Currin

Mathduck
02-05-2003, 01:46 PM
The combat-system in DAoC was nearly as boring as the one in EQ. Aggro management was all, but thats not very interesting.
I dont like fixed roles in combat. (for example: the healer is sitting around, sometimes stands up casts a spell than sits down again. How exciting! Fighters had the choice between few styles so they needed to press a button from time to time. WOW!) Combined with a stupid level-treadmill many people threw the game away when they slowly reach the endgame and realized that the final levels will need days of playing and then there is .......... NOTHING. (PvP was an option but there was no real reason to do it, benefits were too few and with a midnight-raid all castles were gone again. Against other players it was fun, but if the enemy was two Levels higher than you it was nearly sure that you lost the battle. Nearly no player skill was involved, but of course one could loose a battle if one was too stupid to press the "a"-key or if one was afk or if one tried to outtank a melee type as caster.)

Just my opinion, some people like that some don´t, thats the way life is.

Anarroia
02-05-2003, 05:03 PM
Mathduck: The combat system became very boring, yes, but the interface was very good, with the shortcut-buttons to styles etc.

Mathduck
02-06-2003, 03:26 PM
@Anarroia: I agree. It was customable and confortable. The interface was good.

Currin_Bloodstorm
02-06-2003, 11:05 PM
Yeah i agree, the fighitng system in EQ and DAoC was quite a bore

IronMonk
02-07-2003, 12:38 AM
i would appreciate being able to controll the combos, like the better your timeing the more damage it does
so that way even if you didnt nail it right on you would still get something fo ryour effots.

Mathduck
02-07-2003, 10:49 AM
@IronMonk: Yes, it would be great, that a fighter should raise up his shield if the dragon starts to breath fire or he would take massive damage or something like that. After the breathing the fighter should start the recless-attack-combo while the neck of the dragon is still stretched. ***dreams*****

But that would be very difficult to implement, because if the fighter has even a little lag he would react too late and would be badly hurt or dead.
This feature would need a very intelligent (and redundant) client, who simulates the server if there is lag. I dont know the details, so i am not sure how or if that is possible. :cool:

Hmmm to realize that, the colission of sprites needs to be monitored very exactly and a system must be implementet with body-parts and possible damagege depending on the position of that part. (example: hits on a stretched neck = massive damage, hit an a crounched enemy=lesser damage). hehe that would be realistic and a great feature but nearly impossible to implement i fear.

[Edited on 7/2/2003 by Mathduck]

Leyanne
02-09-2003, 06:00 AM
hey tere dont leave me out. I am mage too. Don't know about specific skills for particular animals - old fumble fingers here may get it wrong too often. hehehehe I have my own personal version of clicking orgy

Mathduck
02-10-2003, 02:32 PM
Hmmmm, mages could maybe blind the enemy if they hit them in the face with this nasty fireball, or snare them when hitting (and burning) their feet :-)
Hehehe, but i think that quite a few generations of MMORPGs will be necessary to implement things like that. :(

Moonfog
02-10-2003, 06:12 PM
Personaly I found that Anarchy Online has the better combat system, which was crearly based upon D&D but made simpler.
One click and you character fighst til the death...I have played alot of online games and found that it is the best (IMO) for online rpg games.

My two cents.

NightSage
02-13-2003, 08:57 PM
Personaly I found that Anarchy Online has the better combat system, which was crearly based upon D&D but made simpler.
One click and you character fighst til the death...I have played alot of online games and found that it is the best (IMO) for online rpg games.

My two cents.

Yeah thats the combat system that all mmorpgs have (well 99.9% of them anyway) Thats the one am hopeing they DON'T implement, its the single reason why I don't subscribe to any current mmorpg. Say no to boring character vs computer combat! You should control your characters attack stragety not the computer! Say no to mmvorpim's! I can't be the only one thats tired of auto fighting.

It should be character +player vs npc or other player


I thought it would be nice for the devs to use a simlar (but improved) combat system to Phantasy star Online. It can be a conjuction of Doac's combat system and PSO's (when it comes to melee fighting). The first basic strikes are controlled by you, you press the attack button and your character strikes, you have to wait a sec or two before you can press the attack button again to do a follow up attack (ie combination) you can do maybe up to 2 or 3 htis. After the first two strike you would be able to then press a hotkey to do combinations or other forms of attacks. Something like that would be more envolving that what you see now in your typical mmorpg.

[Edited on 13/2/2003 by NightSage]

[Edited on 13/2/2003 by NightSage]