NathanRahl
01-31-2003, 07:21 PM
I was wondering if DnL was going to have one of those annoying "limitless" ecomony models. What I mean is that will you be able to sell and sell and sell to the same merchant for about forever and will hel still have his endless amount of money? I personally would like to have a finite amount of money in the world (albeit a very large amount) but a finite amount of money none the less. This opens quite a few interesting possiblties in my eyes. You could for instance drain money out of a fortresses surronding ecomony and laugh as it fails and in the passing chaos you could sweep in promise to revatilize the ecomony and there you go, now by a clever manipulation of money and merchants you have your own fortress. This might be a big exagrration but I think you all have an idea of what i mean. I know there are a few downsides to an approach to an ecomony this way but i think the new ways to play outwiegh those few downsides.
I know this was possibly way too long but I had alot of free time to think about and write this up.
-In reponse to Mene what i mean is that there would be a certain amount of gold in the world, one amount, unchanging complete static amount of money. Actually static won't be the right word but basically the amount of money won't change alot I mean players need some starting money o buy eq (or maybe they start out with eq but with no money) either way the amount of money in the world does not change. Basically this boils down to where if you want to you could literally put a merchant out of business if he or she was dumb enough to use up all his or her gold. I know this might sound harsh but to me it adds a certain amount of realism.
-Partly my reponse the Catz and partly something so related to ecomony I though i should discuss it here. Now I am glad the Catz thought of one of those downsides to my question/ long rant. The whole point of this sytem in my eyes is to limit ourtrageous prices on items and add a touch of realism. Sure there might be flaws but everything can't be perfect. So if for instance the above system were to fail because of a sudden surge of new players and a drain were placed upon all of the world some higher power (probably the game masters) could with some discretion infuse the ecomony with more gold or perhaps even give out some kind of permit to players to be able to mint a certain amount of money per week or something slwoly bringing the ecomony back to a stable level and when that happens the game masters could perhaps invalidate the permits until something like this were to happen again
-Yet another reponse to the small conversation Shazi and Mene had at the bottom of the thread. I know this sort of "action" if you will appeals to few people conversant with EQ or AC. I think this is because you (Mene) like the endless hack and slash envrioment that those games revel in. But isn't DnL supposed to be new and exciting with many different types of play that apeeal to many different people. I myself would love to ruel through politics since I am not a hardcore player. This sort of enjoy life in the game at a slower pace appeals to me and i know quite a few people that would like the same thing. Thats my two cents.
[Edited on 31/1/2003 by NathanRahl]
[Edited on 1/2/2003 by NathanRahl]
I know this was possibly way too long but I had alot of free time to think about and write this up.
-In reponse to Mene what i mean is that there would be a certain amount of gold in the world, one amount, unchanging complete static amount of money. Actually static won't be the right word but basically the amount of money won't change alot I mean players need some starting money o buy eq (or maybe they start out with eq but with no money) either way the amount of money in the world does not change. Basically this boils down to where if you want to you could literally put a merchant out of business if he or she was dumb enough to use up all his or her gold. I know this might sound harsh but to me it adds a certain amount of realism.
-Partly my reponse the Catz and partly something so related to ecomony I though i should discuss it here. Now I am glad the Catz thought of one of those downsides to my question/ long rant. The whole point of this sytem in my eyes is to limit ourtrageous prices on items and add a touch of realism. Sure there might be flaws but everything can't be perfect. So if for instance the above system were to fail because of a sudden surge of new players and a drain were placed upon all of the world some higher power (probably the game masters) could with some discretion infuse the ecomony with more gold or perhaps even give out some kind of permit to players to be able to mint a certain amount of money per week or something slwoly bringing the ecomony back to a stable level and when that happens the game masters could perhaps invalidate the permits until something like this were to happen again
-Yet another reponse to the small conversation Shazi and Mene had at the bottom of the thread. I know this sort of "action" if you will appeals to few people conversant with EQ or AC. I think this is because you (Mene) like the endless hack and slash envrioment that those games revel in. But isn't DnL supposed to be new and exciting with many different types of play that apeeal to many different people. I myself would love to ruel through politics since I am not a hardcore player. This sort of enjoy life in the game at a slower pace appeals to me and i know quite a few people that would like the same thing. Thats my two cents.
[Edited on 31/1/2003 by NathanRahl]
[Edited on 1/2/2003 by NathanRahl]