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Mephesto
02-22-2003, 01:04 PM
The only worry i have with this game is that it may end up with the same problem as many other mmorpg's like UO and Myth of Soma where the game become just a race to see who can get the most cash. This reason this worries me is am a hunter and don't take well to crafting, meaning I don't get a lot of cash. So if money hogs drive the prices up I can not buy new armor and weps.

For me this is most annoying

What's other peeps views on this.

[Edited on 22/2/2003 by Mephesto]

Dough
02-22-2003, 04:15 PM
the only other mmorpg i've played is priston tale but then they made it pay to play so i ditched that, as for money, it sucks when you cant afford anythign in the game, it just wastes yor time and ruins the fun!

Skartag
02-22-2003, 09:15 PM
Most of the newer mmorpgs have a good loot system that enables the player to cope in the world without having to rely on others, most modern craft systems also mean that the prices of playermade equipment is actually cheaper than store bought - Im sure the developers are aware of the issues and will address them so that everyone ( nearly ) is happy :D

Mene
02-23-2003, 02:38 AM
I doubt this will turn into a wealth race because the system is more complex or reliant on money. True that money will be a key factor but if your a politician money will affect you diferent then a warrior.

kag1031
02-23-2003, 08:54 PM
The only thing your forgetting is this will be a community based game. Now dare i say another games name? Umm Shadowbane eck the sound hurts my tongue, is also, cept there u build your own cities and such but that's not the point. If player killing will be allowed all the people who don't like the rich can just kill them because they spend too long crafting... Now if there's no player killing everyone just simply boycots them. HEY real world stuff does apply to games some times....

Kahlisi
02-24-2003, 03:40 PM
I have to agree with kag - Player killing tends to keep the inflation down because everyone is looking over their shoulder wondering if they are about to get "jacked". If they have a banking system, though, that can change even with player killing running rampant.

Hopefully, Dark and Light WILL be different than the other MMORPGs I've tried out (Priston Tale, Dark Ages, Earth and Beyond, even Diablo 2) because they all had horrendous high-level item prices.

One thing to remember is that there are two sorts of gamers: those who play to have fun and those who play to be the best. Those who play to be the best ALWAYS have the best items, the best stats, the best skills, and the most money because they spend all their time hunting. Since those who "play to be the best" work so hard on gaining items they can sell rares for whatever they feel and someone will eventually be desperate enough to buy it at insane prices. It is that degree of insanity that changes from game to game. ;)

Dough
02-25-2003, 12:21 AM
i get into games, and push myself to play on and get that shitt armor and whoops some npc ass, but some games just blow, you can even get itno he game.

Aztral
02-25-2003, 02:10 PM
Well..

The gamers I have played has managed the money issue quite nice.

AO needed alot of ingame cash, but it was quite easy to get. Only prob was to get a yalm, which was only hard 7 months ago.

DAoC : Here you would need quite alot of cash, but it wasnt THAT hard to get ahold of quite alot.

Shadowbane: All you need alot of cash for here is your own city, and thats not even very hard. I played for 2 hours at lvl 10 and got 10k gold. Which is quite enough at that lvl.

And diablo2 whoever mentioned that, isnt a MMORPG. This has a multiplayer option, which allows you to creat a game, and yourself be the hostserver. But that fdoesnt qualify as a MMORPG

And someone also mentioned that it sucked to pay to play.. Well then this isnt your game, cause all MMORPGs cost to play. The 24/7 live team costs money, the huge servers costs money, constant updating costs money. Not possible to be free like non MMORPGs like diablo2 or CS.


What I am more concerned about it exping. I hope it isnt a huntingfest like daoc and AO.. With extreme downtime like DAOC.. that sucks.

Engataz
02-25-2003, 08:35 PM
Personally, I'm totally against the whole concept of money-based games. I played runescape (BLEAGH!!) for a while, and let me tell you: in runescape, you suck unless you had a character lvl 40+. And unless you either had a character 40+ or a miner, you had no cash. What an awful game. Higher-end items went from being 30k at MOST, but when they added new armor, it SKYROCKETED to over 1mil per piece. not cool. DONT let this happen to D&L.

Dough
02-25-2003, 10:14 PM
DAoC?

stephen_sof
02-25-2003, 11:33 PM
Dark Age of Camalot

bad spelling

Kahlisi
02-26-2003, 02:06 AM
Aztral - yes, considering I sold Diablo 2 (worked for EB for two years) when it came out I'm quite well aware that it isn't an MMORPG. That is the reason why I put "even" in there; considering D2 has a HUGE player-base online and an active Marketplace for items, I figured I would add it to the list, the "even" was meant to seperate it. I was simply illustrating a point on plenty of online games, MMORPG or not, have money issues. Mayhap I worded it a tad funny, nothing more.

So just lay off. ;)

(Oh, and PS - Blizzard has these cool servers called "Battle.net" and they're run 24/7/365 so people don't have to run hostservers and create their own games, they're already up and running... There isn't JUST a TCP/IP/LAN configuration for Diablo 2, it's massively run, too. I added that because my mistake was so nicely pointed out... *coughcough*)

[Edited on 26/2/2003 by Kahlisi]

Dramony
03-02-2003, 03:18 PM
;) As a newbie to this type of game I am looking forward to the community base style and would rather not have to worry about getting killed every 10 minutes. Someone posted " .....there are two types of players those who play to be the best and those who play to have fun..." fun is it for me. From reading some of the posts it sounds like it will be very interesting.

CommanderDelta
03-02-2003, 04:45 PM
Well, money just is a very important factor. In RL (real life) and in games too. It also brings a lot of fun in the game, if you dont have a lot of money in RL, you might want to play a game where money is important, so that you can have a chance there.

I'm sure that DnL wont turn into a sort of PE (Project Entropia), where everything goes about money... real money...

I am very new here so i dont really know how NP^3 is dealing with giving out string weapons yet... but i am sure that, like all other games, money, credits, or whatever you call them, will be very important. the more money, the more power...the better weapons... it will always be that way :)

CommanderDelta
03-02-2003, 04:47 PM
btw, Aztral, nice site. ;)

stephen_sof
03-02-2003, 08:31 PM
yes money is the most powerful force in the real world
wish i had some money in RL then i could get a new PC :)

Peetee
03-05-2003, 06:08 AM
I would like to see a game without or little money required. Just trade stuff for what u need have it so u rely on people for some stuff and they rely on you. Of course there needs to be some money but i would pefer trading goods for services or other goods in stead of having to work for a week which makes it seem like a job to buy something. A bartering sorta of idea

[Edited on 5/3/03 by Peetee]

TCUBED
03-06-2003, 04:56 PM
in diablo2 money is a joke people drop it on the ground all the time for fun...
I think lineage had the best money system ive ever encountered...there were craftable items...very very very good items, but items themselves were never *that* expensive because what makes an item expensive in lineage was its enchantment (+4 safe for armors) using scrolls of enchant armor lets say you make iron boots +4 safely. If you use a enchant armor scroll on +4 theres a 75% chance that it will blow up...the economy was pretty secure...nothin outta whack
Id like to see money be able to buy anything in this game essentially :)

CRAM
03-06-2003, 07:25 PM
Yea if too much money floats around it sort of takes the adventure out of actually playing the game to get better. A high inflation economy in the game would make a great system for which people will now appreciate what they might have purchased from the hard work that went behind it. However, not make it too hard to deter people from the game because it then might turn out to be too close of economy as RL. That is when games become work rather than fun.

~Ice~
03-09-2003, 05:10 AM
this game has more conquer to get a guild(s) strong.. money problems will happen though. hopefully it wont

CRAM
03-09-2003, 09:20 AM
Yes true hopefully money problems won't arise in the game, and if they do, hopefully the developers are willing to make things a little less complicating in getting money. :)

TCUBED
03-10-2003, 04:09 AM
I wonder what the currency will be called...just plain old "gold" ?? borrinng.. I want a cool name like, well I dunno, Im sure some smart alek designer can think of a good one :)

CRAM
03-10-2003, 04:20 AM
Dumdung for a currency name sounds cool enough for me :)

TCUBED
03-10-2003, 04:26 AM
Holy Dumdungs Batman, thats a cool name...whered you get it?

CRAM
03-10-2003, 04:28 AM
My lil bro calls his bathroom #2 dumdumg sometimes lol. I always thought it was such a weird and random word lol.

Halsver
03-10-2003, 07:25 AM
BlLEH! I always hated the buying of gear in EQ. If I want an upgrade I want to do something to get it besides twidle my tumbs making items to sell.

If I wanted to sit on my ass and buy things I would play this game I call The Real World

If someone gets a lot of money and you want it organize a group of people to kick their ass and take it!

[Edited on 10/3/2003 by Halsver]

[Edited on 10/3/2003 by Halsver]

~Ice~
03-10-2003, 09:58 AM
we'll have to watch out with the money that it doesnt take over the game fully , because then the combat for victory bit will be lessened

TCUBED
03-10-2003, 04:16 PM
Combat for victory lessened by money?? Im confused can you explain how?

Leafren
03-10-2003, 04:22 PM
special TCUBED translation ;) :

Ice thinks money shouldnt be the most important thing in DnL, he prefers huge battles and a lot of combat to gain power...

(i think :s)

CRAM
03-10-2003, 04:27 PM
I feel the same way towards batlles = gained experience and skill, rather than attaining large amounts of money to purchase particular power and strengths.