Patch Note 1.0.16.0

Dark and Light has been patched this Oct 31st, find below the most representative changes... And do not forget to visit the Game Updates rubric to read all the improvements and updates :

Display & tools :

  • “Show active quest” checkbox is activated in the Quest window.
  • Icons for “Undead Rat” and “Undead Minotaur” have been added.
  • New location system rendering in the ground map : use of a colored star to zoom/unzoom a location. This works for “/LOC” and quests localization.
  • « LOC » time of display has been increased (Used to be 30sec before, it is 90 sec now)
  • All the in-game windows, except the Pet window, have been refined.
  • Dialog windows now have a dynamic size (they adapt to the size of the text).
  • Creation of a generic system to display FXP details linked to spell conditions.

Gameplay :

  • The barony now flashes when an IntraBarony fort is under “Preparing Siege” or “Siege” mode,
  • If the autofight doesn’t start, the player does not move anymore in the direction of his target (AutoMove mode),
  • Usually, when a player died during a siege, he was automatically excluded. He is now excluded only if he decides to go back to his deadBinPoint,
  • Spells called « Attract » and « targetType AroundMe » have been to replace the spell Call of Death : attract all the enemies.

Balancing :

  • Quartering Quality Expertise has been recalculated and balanced.
  • Mount seats do not wear out if the player uses a vehicle that doesn’t need a seat.
  • Mount seats durability has been increased of 300%. Minimum durability : 2h30 / Maximum durability : 5h00.
  • Item repair cost has been lowered.
  • Group XP profit calculation has been balanced.

Client & server :

  • The bug that was creating a disconnection to the client, due to a Drag&Drop action in the Bank window when exchanging items has been fixed.
  • A second disconnection bug due to the action of opening first the Bank window and second the Salesman window has been fixed as well.

Bugs fixed :

  • Wrong weapon spell calculation while using autofight has been fixed.
  • The bug that was creating the melee weapon usury instead of the range weapon has been fixed.
  • Salesmen say again « I don’t want to trade with you »
  • Screening bug with the feet of the avatar wearing a dress is fixed.
  • Illusionist spells "Gale" and "Eye of storm" has been revised.
  • Rendering bug for the eyes and hair of the Human race has been solved.
  • Weapon attack speed has been recalculated.
  • The Summoned Agarh recovered its own appearance and doesn’t appear as a Human anymore.
  • Rendering bug of shadows solved.
  • The bug that was giving the Gothar Delta despite of the choice of the player is fixed : now you get the item you choose among paraglide.
  • Summoned Skeleton of the Necro class didn’t appear in the pet window and the player couldn’t manage them. This has been solved.
  • The trade state rendering bug that was appearing when bag content is changed has been fixed.
  • Death animations for all NPCs have been revised.
  • It is no longer possible to « replicate » Goths during a trade.